Technical Artist (M/F)
Lisboa (Distrito de Lisboa)
há 5 dias
source : Empregos Online

Descrição da Função :

  • Must have UE4 AA-AAA game development exp. with at least one 1 shipped title as a Technical Artist.
  • Must be able to provide a portfolio that demonstrates relevant skills and tools developed.
  • Be responsible for developing tools that empower and enable the creators to iterate quickly and to develop world-class content.
  • Collaborate and communicate with Artists, Animators, Designers, and Engineers to help maintain our world-class solutions and workflows.
  • Fulltime, 100% Remote position. We are an Unreal studio.
  • Best-in-class benefits & work flexibility.
  • Reports to : Lead Tech Artist
  • Responsibilities

  • Collaborate with the other Technical Artists, Artists, Animators, Designers and Engineers to develop, test, and maintain the tools we use for game development.
  • Be accountable for the stability and performance of the tools, plugins, and custom scripts developed for the talented creators at TLM.
  • Proactively seek out solutions for the various problems encountered in game development and in asset creation.
  • Contribute to the evaluation, adaptation, and training of new tools and workflows that empower the creatives.
  • Be fully committed to the supporting roles and responsibilities as a Technical Artist; execute at a high-level of professionalism and proficiency.
  • Be able to present possible solutions for any given problem that you are being asked to solve.
  • Function as an integral member of a cross-disciplinary team to enhance capabilities and capacities of the team.
  • Be a key contributor to the on-going efforts in optimization and integration of game assets and systems.
  • Requisitos :

  • Bachelor's Degree or 5 years of experience in game development.
  • Minimum of 3 years as a Technical Artist in game development using UE4; with at least 1 shipped UE4 title.
  • Comprehensive knowledge of modeling, texturing, shading, rigging, animation, lighting, and rendering principles and fundamentals.
  • Expert knowledge of Python, with proficiencies in C++ and / or C#.
  • Expertise in at least one DCC package. Maya or Blender is preferred.
  • Deep knowledge of current best practices in DCC tools development for games.
  • Experience with optimizing and balancing performance of PC titles and console ports.
  • Solid understanding of at least one of the following :
  • Creature / Character rigging; locomotion systems.

    Vehicle Rigging; vehicle dynamic systems.

    Environmental Destruction; procedural systems.

    Lighting and Shading Models; render systems.

    Nice to have :

  • Experience building shader and material libraries.
  • Desire and ability to mentor / train others.
  • Experience building optimization / profiling tools and workflows.
  • Oferece-se :

  • Long-term contract
  • Option plan
  • Interesting projects
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