Senior VFX Artist (M/F)
Lisboa (Distrito de Lisboa)
há 5 dias
source : Empregos Online

Descrição da Função :

  • Must have UE4 game development experience with at least one 1 shipped title as a VFX Artist.
  • Must be able to provide a portfolio of real-time VFX.
  • Must possess the ability to understand complex visual problems and break them down with a critical eye.
  • Must have exceptional technical skills and strong artistic talent for presentation, color, motion, and lighting.
  • Strong willingness to develop and maintain world-class vfx for real-time applications and games.
  • Fulltime, 100% Remote position. We are an Unreal studio.
  • Best-in-class benefits & work flexibility
  • Reports to : Lead VFX Artist
  • Responsibilities

  • Collaborate with the other VFX Artists to develop, optimize, and maintain VFX libraries used by our game development teams.
  • Create visually stunning VFX that are highly optimized for real-time, cinematic cutscenes.
  • Coordinate with Character and Environment Artists, Gameplay and Combat Designers, Animators, and Cinematics Directors to create world-class visual effects that enhance and support gameplay and presentation.
  • Contribute to the evaluation, adaptation, and training of workflows for creating and implementing real-time visual effects.
  • Be self-driven to execute at a high-level of professionalism and proficiency.
  • Contribute to the on-going efforts for optimizing and improving existing VFX assets and systems.
  • Requisitos :

  • Bachelor's Degree or 5 years of experience in game development.
  • Minimum of 3 years as a VFX Artist in game development using UE4; with at least 1 shipped UE4 title.
  • Expert knowledge of Cascade, Niagra, and Sequencer.
  • Expertise in at least one DCC package. Maya or Houdini is preferred.
  • Deep knowledge of current best practices in VFX creation for games.
  • Expertise in optimizing and balancing performance of VFX for PC titles and console ports.
  • Solid understanding of the following, with mastery of at least 3 of the following :
  • Atmospheric and volumetric systems

    Energy and particle systems

    Viscous fluid and crystalline systems

    Celestial bodies and geological systems

    Chemical and biological systems

    Natural and synthetic material systems

    Nice to have :

  • Experience creating procedural VFX systems.
  • Proficiency with UE4 Blueprints, Python, C++, or C#
  • In-depth understanding of shading models in UE4.
  • Oferece-se :

  • Long-term contract
  • Option plan
  • Interesting projects
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